Utility Week

Flex Issue 01 October 2018

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28 www.utilityweek.co.uk/fLeX A wave of innovation in virtual, augmented and mixed reality has opened the door for energy and utilities firms to become pioneers in immersive digital technology. e widespread availability of more affordable hardware – a result of rising consumer interest in gaming, coupled with growing industry awareness of potential end-use applications in design, operations, training and other departments – has driven the rollout of various trials and real-world deployments. R e a l i t y c h e c k e latest virtual and augmented reality systems can help streamline the design of facilities and equipment, de-risk staff training and enhance operations in the field. By Stephen Cousins Designers are exploring the potential of virtual reality (VR), which is able to place project stakeholders into a photo-realistic simulation of a proposed scheme, or enable engineers to test the usability and ergonomics of prototype equipment. e technology is also becoming a valuable training tool to test out potentially hazardous scenarios without the danger of injury or the need to temporarily close down operations. e ability to plug employees into VR is typically much cheaper than ferrying them to remote training sites. "Up and down the utility value chain, people are looking at digital tech as a turbocharger for productivity and VR is already getting real-world applications, T E C H N O L O G Y Above: HoloLens mixed reality headsets allow a 3D model of a building to be projected onto a table top

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